Michael Natterer wrote:
Dave Neary <[EMAIL PROTECTED]> writes:
We could even consider having a quickish stable release after 2.2 with
just GeglImage replacing GimpLayer, which would give us a chance to
work out any wrinkles in that milestone before we start really relying
GeglImage can't replace GimpLayer, it can only replace TileManager.
GEGL's scope is not to provide a replacement for GIMP's highlevel
object system (GimpImage, GimpDrawable etc) but only for the lowlevel
pixel storage buffers and the operations on/between them.
What I mean is that everywhere it makes sense to _delegate_ to gegl
structures things should be made to do so. I did misspeak about
GimpImage, I know it is not similar to a GeglImage (more like a graph or
somesuch). GimpImage and GimpLayer just need to be modified to do their
image processing work with GeglNodes.
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