From: [EMAIL PROTECTED]
>There is an underlying issue where both origin and offset of a region are
>stored as gint before any processing is done. This means two rounding
>and/or trucation errors can easily end up producing a one or two pixel
Yes, but there are other basic coding errors that can easily cause
a filter to shift its result by one pixel, too.
>I'm rather surprised that anyone following this list should mistake my
>position since I have been quite critical of just this kind of point, even
>in the last 7 days.
I actually understood what you *meant*, but what you *said* to
Luis was misleading and needed to be corrected.
>Now Luis has given a specific case and replied to my request for the
>filter settings needed to reproduce it, it seems to be getting the
>attention he felt it missed last time.
Well, it's getting attention, but it probably won't get fixed
unless there is a bug report. By the time people get back from
LGM, all this discussion will have disappeared in Dev-list limbo,
and probably nobody is going to go back and re-read it. (Unless
you fix it yourself, gg :-)).
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