Winston Chang wrote:
> Dang. I wish I knew that before I coded up the box blur...
> Does this mean that I would have to code up a new plugin from scratch,
> or is there a GEGL version of it out there already? (Sorry, I'm
> totally unfamiliar with this GEGL stuff.)
Gegl has a "gegl:unsharp-mask" operation that you find in
operations/common/unsharp-mask.c in GEGL.
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