Some nits ,some -- especially (2) and (4) -- bigger than others...
(1) The file->export dialogue action button says save, not export
(sounds really minor but given the save/export changes, can actually
be confusing)
(2) The default save location should not be ~/Documents in the case that
a file has been imported - it should default to the directory
containing the imported image (see the spec)
(3) in most programs, "save" mirrors "open", and "export" mirrors
"import" - if GIMP is erally an XCF editor, "open" should work
for .xcf and .xcf.gz files, and File->import should be there for
the "rare" 99% case when you want e.g. to touch up a photo, and
open a non-xcf file. So, please add file->import, with "import"
as the label on the dialogue box. (I think?)
(4) images interfere with each other. E.g. open a colour image, and a
grayscale one, and watch the colour one turn to grayscale whenever
the grayscae one becomes active... and the grey one goes to RGB
seemingly at random, too. This and (2) are making it difficult
to use GIMP right now.
(5) I'm not sure that the image title bar is up to spec at all times
with respect to imported/exported. At any rate the little language
for setting the image title in preferences probably needs to be
expanded to include
. the imported image name & (separately) folder
. the last exported filename & (separately) folder
. the (imported) / (exported) string
(6) There needs to be indication in the title bar (by
default) of when an image has been exported/overwritten, not only
immediately, but for the rest of the session, e.g. as
*warmsock (*exported)
warmsock (*exported)
warmsock (exported)
*warmsock (exported)
depending on whether the image has been changed since last saved or
exported respectively. Not doing this means that people will lose
work. There have already been requests to get rid of the "file has
not been saved" message when you close the image, since in most (no
all) workflows it's bogus, as the exported image is the final
product. So, people get used to ignoring it even when they have
not exported an image, and right now you can't esaily tell if you
did or not.
(7) Martin is not allowed to wear shoes until (2) and (4) are fixed!
(8) The curves and levels dialogues look really snazzy in full-screen
mode, composited against the layer. Some problems with this
(obviously incomplete) code...
. no title on the doc, so may not always be obvious what it is
. no way to drag the dock to a different part of the image
. once docks are composited they stay that way, even after you
leave full-screen mode. But they are not cmposited _before_ you
go into full-screen mode, so I think it's a bug.
I can file bugzilla entries for these but probably not for a few days.
Liam
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