I can't give you any tips personally because I have the approximate
artistic talent of a mossy rock, however, my sister Angela is quite
good--in my perhaps biased opinion. She has a site called the "Blue
Cardinal Galleries" at http://angela.newcreature.org, where she
divided her works into a gallery of traditional art, and one of
digital art.

BTW, her galleries are automatically generated by a python script I
wrote which imitates the gPhoto (http://www.gphoto.org) gallery
generator with the added benefit of being able to add titles to each
of the images.  It uses gPhoto template files, so you can use the
default gallery themes or create your own (as Angela has done). If
anyone is interested, I can put it on the web for download.

Ben Logan

When Linux won't install on some hardware configuration, it means you
you need to switch to Windoze; but when a M$ product won't install, it
means you need to buy a new computer.

On Fri, Sep 21, 2001 at 11:16:21AM -0400, Roy Wood wrote:
> I've been looking, but haven't really found anything definitive on this, 
> so I'm going to ask everyone here for some advice.
> I'm working on some illustrations, and am not entirely satisfied with the 
> fact that they look very artificial and computer-generated.  Does anyone 
> have any suggestions on ways of working with the gimp to produce artwork 
> that is more "natural" looking?  I'm particularly thinking of things like 
> adding paper texture, making the ink/paint look less perfect or precise, 
> etc.  I guess the look I'm thinking of is more of gouache and watercolour.
> I know the Gimpressionist can do a lot, and might be just the ticket, but 
> I haven't found a lot of great tutorials or documentation about it, and 
> my tinkering so far has been a lot of fun, but hasn't quite produced the 
> results I'm looking for.
> So, does anyone have some hints to get me going in the right direction on 
> this?  I'd really be grateful.....
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