excuse the triviality of the subject matter. it's been niggling so i bring it
i teach with the Gimp as part of broader university and masterclass coursework
to design students. sometimes it features in FOSS game-development courses i
give, where i use it as a
texture editor, among other things. as an offshoot of my work, i also do a
little advocacy - pushing
for FOSS to take greater foothold in tertiary curriculums.
recently, on demonstrating the Gimp-2.2.10 to faculty members, several
commented on the new splash screen, suggesting that it was "really
amateur", one saying "..but it looks awful".
sadly, while i felt a few of the previous Splash's to be of a good standard,
i have to agree with these impressions for the most part, thinking that the new
misrepresent the capabilities of the Gimp (i'm sure i've seen that 'dial' in
background on a photo-cd at some point!).
the outward appearance of the Gimp sometimes does make it a little hard to push
in an educational setting at times, where the project clearly isn't interested
selling itself as a competitor to the likes of Photoshop (and why should
it). that said, as opposed to developers, it's users which like to be
inspired by the tools before them, and this goes beyond their raw
capabilities. the choice of splash, therefore, plays an important role.
for this reason i'd like to suggest that in the next Splash contest
users might want to be 'let in' to the voting process. users are often
designers, and this alone may raise the standard - widening the acceptance
of the Gimp as a valid contendor to proprietary alternatives (like Pixel and
by posh arty types and smug university design departments ;)
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