Michael J. Hammel wrote:
> On Sat, 2009-01-24 at 17:27 +0100, OnyX wrote:
>> In severel Blender tuts, I need to go in to Gimp and made things and then
>> export it in to Blender.
>> http://www.linuxgraphic.org/section3d/blender/pages/didacticiels/paysages/index-ang.html

??? You can /import/ bitmap files from Gimp to Blender, but Gimp
doesn't save anything in Blender's .blend format, since .blend is
a format for storing 3D scenes, and this doesn't make any sense in
the context of the Gimp. I am assuming that you would like to export
height maps into Blender? For this, you could use formats like
PNG or TIFF, even JPG. You would only need grayscale images for this,
AFAIK (no RGB), and I wouldn't recommend converting the maps to indexed
colors: a) I'm not sure if Blender could handle this, and b) you lose
too much detail.

> Nice.  I wish I spoke German (that's the language there, right?).

It's actually French! ;-)


Claus Cyrny : Webdesign |  Grafik | Fotografie
:: Web: http://home.arcor.de/ccyrny/ ::.
:: Fotos: http://photo.net/photodb/slideshow?folder_id=714471 ::.
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