Thank, everyone. I think this Blender tuts is very old, because, I easy can make this High maps in my Blender 2.48.
I vill soon start using Gimp again see you >Well...perhaps you already know this, but when you load a graphic file in Blender, you do have the option of "packing" it and making it part of the .blend file. But now, Gimp doesn't save native .blend format files. > > >--- On Sat, 1/24/09, Claus Cyrny <[email protected]> wrote: > >> From: Claus Cyrny <[email protected]> >> Subject: Re: [Gimp-user] Attach Gimp file in to Blender >> To: "Michael J. Hammel" <[email protected]> >> Cc: [email protected] >> Date: Saturday, January 24, 2009, 3:21 PM >> Michael J. Hammel wrote: >> > On Sat, 2009-01-24 at 17:27 +0100, OnyX wrote: >> >> In severel Blender tuts, I need to go in to Gimp >> and made things and then >> >> export it in to Blender. >> >> >> http://www.linuxgraphic.org/section3d/blender/pages/didacticiels/paysages/index-ang.html >> >> >> ??? You can /import/ bitmap files from Gimp to Blender, but >> Gimp >> doesn't save anything in Blender's .blend format, >> since .blend is >> a format for storing 3D scenes, and this doesn't make >> any sense in >> the context of the Gimp. I am assuming that you would like >> to export >> height maps into Blender? For this, you could use formats >> like >> PNG or TIFF, even JPG. You would only need grayscale images >> for this, >> AFAIK (no RGB), and I wouldn't recommend converting the >> maps to indexed >> colors: a) I'm not sure if Blender could handle this, >> and b) you lose >> too much detail. >> >> > >> > Nice. I wish I spoke German (that's the language >> there, right?). >> >> It's actually French! ;-) >> >> Claus >> >> -- Karl F. _______________________________________________ Gimp-user mailing list [email protected] https://lists.XCF.Berkeley.EDU/mailman/listinfo/gimp-user
