lostluck commented on code in PR #33337:
URL: https://github.com/apache/beam/pull/33337#discussion_r1881371504


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sdks/go/pkg/beam/runners/prism/internal/engine/elementmanager.go:
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@@ -628,6 +655,11 @@ type Block struct {
        Transform, Family string
 }
 
+// StaticTimerID represents the static user identifiers for a timer.
+type StaticTimerID struct {
+       Transform, TimerFamily string

Review Comment:
   Transform is the direct ID of a single transform, it's immaterial whether 
it's in a stage or not. 
   
   Stages (and their IDs) represent fused, topologically sorted transforms. 
Essentially, within Beam, everything has it's own ID, and we generally refer to 
things by ID, instead of by direct code (except for Schema Row types, which is 
why they're awkward).
   
   The goal is to avoid putting SDK specific information in Prism, so referring 
to an SDK specific implementation isn't useful, unless you already know that 
implementation.



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