I've been looking at the random map generator, it produces very nice maps when the ratios turned to 0 and its set to maximum smoothing. But there is one exception: It doesn't place resources well. I've been trying to pluck through the code and see if I could get it to place more resources and in more variety of places, but i'm unsure where in MapGenerator.cpp the resources are actually placed.
So just to ask nuage about how I should go about this task. _______________________________________________ glob2-devel mailing list [email protected] http://lists.nongnu.org/mailman/listinfo/glob2-devel
