On Sunday 22 January 2006 22:28, Bradley Arsenault wrote: > On 1/22/06, Matthew Marshall <[EMAIL PROTECTED]> wrote: > > It might be annoying for you, but for the guy doing it, it's a blast!! I > > remember making maps specifically with this sort of thing in mind. :)
> So that entire maps strategy is about getting towers onto your walls > so that you have a base to build in? Not quite. The two bases were simply separated by stone (as you mention) so that you simply had a little less space if you lost the race. And, it seems like I remember winning despite losing the space :) > I think the game shouldn't allow > such cheap, quick and easy ways to gain an advantage, although its not > all up to me. "game shouldn't allow" I disagree here. IMHO, the game should allow flexibility and variety in the maps. As it is now, you can classify the maps two ways in this respect: maps that allow this 'cheap trick' and maps that don't. If the game would not allow things like this, you suddenly limit the variety. Thus, you limit replayability. MWM _______________________________________________ glob2-devel mailing list [email protected] http://lists.nongnu.org/mailman/listinfo/glob2-devel
