Erik Søe Sørensen <[EMAIL PROTECTED]> writes:

> Joe Wells skrev:
>
>> Erik Søe Sørensen <[EMAIL PROTECTED]> writes:
>>  
>>> Hello,
>>> I have been doing some profiling on Globulation 2, and found some useful
>>> results.
>>> 
>> Thank you very much!!!!
>> 
>> Please continue to do this with new releases!!!
>> 
>> This is great!!!
>
> Thank you for the game - and for the warm response (each '!' counts :)!

You're welcome to the warm response.  I think it is marvelous that you
are working on profiling and speeding crucial things up.

I am not personally the one to thank for the game, as I have made only
small changes.

>> By the way, can you please write a short profiling “how to” explaining
>> what exact commands you typed to obtain this information?  That would
>> be really helpful (because on different machines and/or with different
>> configuration options different portions of the code might be the
>> worst spots, so it would be nice if other people could easily do the
>> same profiling).
>> 
> Perhaps... I actually learned something additional skills in that area
> myself, doing this.
> But first I'll have to send you the latest results -

I look forward to seeing the latest results.

Can you write down a short description of what exact commands you type
to obtain the information?  Even a captured typescript of a terminal
session would be great.

-- 
Joe

> I got an
> additional 34% speed increase in that function today (and simplified
> code in several places)...
> - I'll be back, presumably tomorrow.
>
> Oh, and by the way: what would be helpful when profiling is if you
> could start the game with command-line options saying, "Load this
> savegame, run for $n ticks, and exit" - so that one can measure
> performance on the same amount of work :-)
>
> /Erik
> [Resent - hit the wrong reply-button, sorry...]
>
>
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