On Thursday 03 January 2008 04:21:24 Matthew Marshall wrote: > I've found the problem with not being able to join a lan game. It's a > simple race condition: the client automatically connects to the first game, > but doesn't wait for the list of games to arrive. It happly reads the > first item of an empty list. > > I've attached a two-line fix (as both a bundle and a patch, whatever is > preferred.)
Your patch seems to potentially add an infinite loop. Isn't there a risk that it freezes the game? > But there's another problem: the game reports a desync immediately. > Strangely enough, the world dumps are identical. For now I just disabled > the desync check and played four or five games without a problem. Strange. It would be nice if people could test the patch, because I'm not sure it fixes the network the right way. Anyway, thank you very much for it! Have a nice day, Steph -- http://stephane.magnenat.net _______________________________________________ glob2-devel mailing list [email protected] http://lists.nongnu.org/mailman/listinfo/glob2-devel
