On Jan 3, 2008 9:56 AM, Bradley Arsenault <[EMAIL PROTECTED]> wrote:

> If thats what the problem is, then the solution is to use YOG client
> events, and simply have the LAN game screen wait for that particular
> YOGClientEvent to arrive.


Actually, just taking a look at the code, your fix is correct.


-- 
Extra cheese comes at a cost. Bradley Arsenault.
_______________________________________________
glob2-devel mailing list
[email protected]
http://lists.nongnu.org/mailman/listinfo/glob2-devel

Reply via email to