On Jan 3, 2008 9:56 AM, Bradley Arsenault <[EMAIL PROTECTED]> wrote: > If thats what the problem is, then the solution is to use YOG client > events, and simply have the LAN game screen wait for that particular > YOGClientEvent to arrive.
Actually, just taking a look at the code, your fix is correct. -- Extra cheese comes at a cost. Bradley Arsenault.
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