On Jan 3, 2008 11:38 AM, Stéphane Magnenat <[EMAIL PROTECTED]> wrote:

> On Thursday 03 January 2008 16:15:25 Bradley Arsenault wrote:
> > On Jan 3, 2008 9:56 AM, Bradley Arsenault <[EMAIL PROTECTED]> wrote:
> > > If thats what the problem is, then the solution is to use YOG client
> > > events, and simply have the LAN game screen wait for that particular
> > > YOGClientEvent to arrive.
> >
> > Actually, just taking a look at the code, your fix is correct.
>
> Ok, sorry for my missunderstanding then. Yet I am puzzeled. Would
> client->update() not block the gui? Especially if the network data is slow
> to
> arrive? If this is the case, it is bad because it would make the program
> appear frozen to the operating system.
>
> Have a nice day,
>
> Steph
>
> --
> http://stephane.magnenat.net
>
>
> _______________________________________________
> glob2-devel mailing list
> [email protected]
> http://lists.nongnu.org/mailman/listinfo/glob2-devel
>



-- 
Extra cheese comes at a cost. Bradley Arsenault.
_______________________________________________
glob2-devel mailing list
[email protected]
http://lists.nongnu.org/mailman/listinfo/glob2-devel

Reply via email to