On Jan 3, 2008 11:38 AM, Stéphane Magnenat <[EMAIL PROTECTED]> wrote:
> On Thursday 03 January 2008 16:15:25 Bradley Arsenault wrote: > > On Jan 3, 2008 9:56 AM, Bradley Arsenault <[EMAIL PROTECTED]> wrote: > > > If thats what the problem is, then the solution is to use YOG client > > > events, and simply have the LAN game screen wait for that particular > > > YOGClientEvent to arrive. > > > > Actually, just taking a look at the code, your fix is correct. > > Ok, sorry for my missunderstanding then. Yet I am puzzeled. Would > client->update() not block the gui? Especially if the network data is slow > to > arrive? If this is the case, it is bad because it would make the program > appear frozen to the operating system. > > Have a nice day, > > Steph > > -- > http://stephane.magnenat.net > > > _______________________________________________ > glob2-devel mailing list > [email protected] > http://lists.nongnu.org/mailman/listinfo/glob2-devel > -- Extra cheese comes at a cost. Bradley Arsenault.
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