I don

On Thu, Oct 23, 2008 at 4:15 AM, Stephane Magnenat <[EMAIL PROTECTED]>wrote:

> On Wednesday 22 October 2008 22:31:31 jon Neal wrote:
> > Has the thought ever occurred to use more python? Right now I see it is
> > used for some testing units, but why not other simple things? I'm not
> > talking about AI or anything that needs speed, but this could really help
> > speed up coding time and produce more understandable code.
>
> We have already discussed quite a lot about scripting. We got to the
> conclusion of making our own script, USL, because we wanted predictive
> execution and checkpointability. USL, in principle, is pretty much as
> powerful
> as Python is, although it is still young and of course needs improvements.
> So
> for in-game scripting, we should go for USL.
>
> Have a nice day,
>
> Steph
>
> --
> http://stephane.magnenat.net
>
>
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