whoops, hit some button and gmail thought to send!

I don't mean for in game, I mean for the game. It just seems like some of
the c++ stuff could be converted to help make matters simpler/easier.

On Thu, Oct 23, 2008 at 8:58 PM, jon Neal <[EMAIL PROTECTED]> wrote:

> I don
>
>
> On Thu, Oct 23, 2008 at 4:15 AM, Stephane Magnenat <[EMAIL PROTECTED]>wrote:
>
>> On Wednesday 22 October 2008 22:31:31 jon Neal wrote:
>> > Has the thought ever occurred to use more python? Right now I see it is
>> > used for some testing units, but why not other simple things? I'm not
>> > talking about AI or anything that needs speed, but this could really
>> help
>> > speed up coding time and produce more understandable code.
>>
>> We have already discussed quite a lot about scripting. We got to the
>> conclusion of making our own script, USL, because we wanted predictive
>> execution and checkpointability. USL, in principle, is pretty much as
>> powerful
>> as Python is, although it is still young and of course needs improvements.
>> So
>> for in-game scripting, we should go for USL.
>>
>> Have a nice day,
>>
>> Steph
>>
>> --
>> http://stephane.magnenat.net
>>
>>
>> _______________________________________________
>> glob2-devel mailing list
>> [email protected]
>> http://lists.nongnu.org/mailman/listinfo/glob2-devel
>>
>
>
_______________________________________________
glob2-devel mailing list
[email protected]
http://lists.nongnu.org/mailman/listinfo/glob2-devel

Reply via email to