whoops, hit some button and gmail thought to send! I don't mean for in game, I mean for the game. It just seems like some of the c++ stuff could be converted to help make matters simpler/easier.
On Thu, Oct 23, 2008 at 8:58 PM, jon Neal <[EMAIL PROTECTED]> wrote: > I don > > > On Thu, Oct 23, 2008 at 4:15 AM, Stephane Magnenat <[EMAIL PROTECTED]>wrote: > >> On Wednesday 22 October 2008 22:31:31 jon Neal wrote: >> > Has the thought ever occurred to use more python? Right now I see it is >> > used for some testing units, but why not other simple things? I'm not >> > talking about AI or anything that needs speed, but this could really >> help >> > speed up coding time and produce more understandable code. >> >> We have already discussed quite a lot about scripting. We got to the >> conclusion of making our own script, USL, because we wanted predictive >> execution and checkpointability. USL, in principle, is pretty much as >> powerful >> as Python is, although it is still young and of course needs improvements. >> So >> for in-game scripting, we should go for USL. >> >> Have a nice day, >> >> Steph >> >> -- >> http://stephane.magnenat.net >> >> >> _______________________________________________ >> glob2-devel mailing list >> [email protected] >> http://lists.nongnu.org/mailman/listinfo/glob2-devel >> > >
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