> Is it ok for you to compile the game? If so, even if you do not want to > get > into mercurial, you can still have an up-to-date copy so that you can play > with latest features.
ehm... what?^^ > For instance, the new wall looks absolutely great, but > it > looks very stonish/metalic albeit it is purely made of wood. The old one > had > the woodish glue style. Maybe we can add a new wall for higher level and > use > your for this while keeping the old one for level one. well mmm why i did it like this... 1 looks nice (ok that s not a good reason)^^ 2 didnt unterstood it was made of wood since u require stone for building it, so since i made the stones of that colors i thought it would look grey and bluish. 3 didn t know that the game was punkish style^^ k now that i know i ll rework it^^ do u have some kind of confirmed game lore? it would be very helpful for the graphic. I'm glad you like the terrain, but that's just a standard earthly terrain too. would it be better if i add some lore to the graphic? >> areas so it shows moving lines, is it posible to rise the number of >> frames >> to 16? 8 moves a bit too fast and it's quite disturbing. > > I guess you didn't liked the original ones for this? What does the > community > thinks about the new ones? mm the array is a bit too difficult to adapt to other kind of seamless animations... > Feel free to suggest a new structure :-) k _______________________________________________ glob2-devel mailing list [email protected] http://lists.nongnu.org/mailman/listinfo/glob2-devel
