Yea I don't think it really fits steam punk either. Thought it would be closer to cyber punk but nature-oriented should be even closer to the game.
On Mon, Jan 19, 2009 at 3:09 PM, <[email protected]> wrote: > k... made some researches about it > > think i know what u mean now, have some ideas too. > > well, to be honest, even if i did it, i must say that the terrain doesn't > fit at all with the steampunk^^ it must me remade too. > > considering the steampunk of some miyazaki movies you could use it just in > some outskirt campaigns, with some untouched nature where the green fits a > lot. > but I would change it to a more scrapped and rusty environment for > representing the core steampunk style. > > anyway, dont you think that actually the whole globulation gameplay is too > nature and wilderness oriented to be steampunked? > > i mean the first time i played it i felt like playing a race that was > taking over a wilderness world. something like warcraft2 style, but with > some progressive evolution race. > > you know... like the globules too, they look like a natural thing, fitting > in the rest of the natural game, grabbing fruits... living in a forest... > the water all around... using stones for making building... green and > colors everywhere... > > where is the post-nuclear rusty-metallic technologically-arranged > heavily-polluted mechanic-powered style? > > think what i did must be redone, starting from the color casting... and > that wall will never fit anymore^^ > > > > _______________________________________________ > glob2-devel mailing list > [email protected] > http://lists.nongnu.org/mailman/listinfo/glob2-devel >
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