Yea I don't think it really fits steam punk either. Thought it would be
closer to cyber punk but nature-oriented should be even closer to the game.




On Mon, Jan 19, 2009 at 3:09 PM, <[email protected]> wrote:

> k... made some researches about it
>
> think i know what u mean now, have some ideas too.
>
> well, to be honest, even if i did it, i must say that the terrain doesn't
> fit at all with the steampunk^^ it must me remade too.
>
> considering the steampunk of some miyazaki movies you could use it just in
> some outskirt campaigns, with some untouched nature where the green fits a
> lot.
> but I would change it to a more scrapped and rusty environment for
> representing the core steampunk style.
>
> anyway, dont you think that actually the whole globulation gameplay is too
> nature and wilderness oriented to be steampunked?
>
> i mean the first time i played it i felt like playing a race that was
> taking over a wilderness world. something like warcraft2 style, but with
> some progressive evolution race.
>
> you know... like the globules too, they look like a natural thing, fitting
> in the rest of the natural game, grabbing fruits... living in a forest...
> the water all around... using stones for making building... green and
> colors everywhere...
>
> where is the post-nuclear rusty-metallic technologically-arranged
> heavily-polluted mechanic-powered style?
>
> think what i did must be redone, starting from the color casting... and
> that wall will never fit anymore^^
>
>
>
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