Hello zou, Tuesday, May 8, 2007, 11:19:38 AM, you wrote: zl> When executing tag PlaceObject, if the depth is already occupied, no zl> new instance will be created in current implementation. see flag zl> "replace_if_depth_is_occupied" in zl> sprite_instance::add_display_object(), sprite_instance.cpp. I'm trying zl> this way now.
Play the attached movie with current Gnash CVS version. You'll see continuously trace() messages coming from the sprite, while it should appear only once. The sprite contains only one frame and the root movie loops between frames 10 and 4 which don't contain any PlaceObject nor something similar. So, what you're saying is not correct... Udo
singleframe.swf
Description: application/shockwave-flash
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