Thursday, May 10, 2007, 11:07:43 AM, you wrote:
UG> Now, to make it a bit more complicated, you see that "loaded" is
UG> printed even if I said in my previous post that it gets not fired.
UG> That's because I define onClipEvent(unload). No clue why, but
UG> onClipEvent(load) works only when there is a "unload" event handler.

To make this clear:

- When there is only onClipEvent(load), it will get executed only when
 really passing (playing) over the frame, not when skipping it

- When there is a onClipEvent(unload) too, it will get executed in
 both cases, even when skipping the frames

/me starting to hate Flash


I also hate that. I don't even want to commit testcases for that,
althought I've tested that before :)


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