On Wed, May 09, 2007 at 05:38:12PM +0200, Udo Giacomozzi wrote:
> Hello strk,
> 
> Wednesday, May 9, 2007, 5:36:25 PM, you wrote:
> 
> s> I'm talking about a gotoAndPlay(6) for your above example.
> s> Is mc._x reset ?
> 
> No.
> 
> But removing the pointer won't clear the instance when jumping back to
> frame 3. Or it is because of depth?

You're right. We can't remove the pointer. But we must NOT apply the 
"matrix" transforms found in the sub-record of TimelineInfo if the
character has been scriptTransformed(). Correct ? (to add to the wiki)

--strk;


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