On Wed, May 09, 2007 at 05:38:12PM +0200, Udo Giacomozzi wrote: > Hello strk, > > Wednesday, May 9, 2007, 5:36:25 PM, you wrote: > > s> I'm talking about a gotoAndPlay(6) for your above example. > s> Is mc._x reset ? > > No. > > But removing the pointer won't clear the instance when jumping back to > frame 3. Or it is because of depth?
You're right. We can't remove the pointer. But we must NOT apply the "matrix" transforms found in the sub-record of TimelineInfo if the character has been scriptTransformed(). Correct ? (to add to the wiki) --strk; _______________________________________________ Gnash-dev mailing list [email protected] http://lists.gnu.org/mailman/listinfo/gnash-dev

