On Wed, May 09, 2007 at 05:49:35PM +0200, Udo Giacomozzi wrote:
> Hello strk,
>
> Wednesday, May 9, 2007, 5:45:42 PM, you wrote:
> s> You're right. We can't remove the pointer. But we must NOT apply the
> s> "matrix" transforms found in the sub-record of TimelineInfo if the
> s> character has been scriptTransformed(). Correct ? (to add to the wiki)
>
> Correct.
> AFAIK there is a special flag for sprite instances that tells if a
> instance has been modified via script?
Told you, it's bool character::scriptTransformed() !
/// Wheter this character has been transformed by ActionScript code
//
/// Once we've been moved by ActionScript,
/// Don't accept moves from anim tags (PlaceObject)
///
/// See get_accept_anim_moves() function
--strk;
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