Why does Agg not work on the iPhone? On 18.07.2010, at 03:51, Piero Contezini <piero.contez...@gmail.com> wrote:
Yes, agg does not work on iPhone. You need to set a external variable to bypass configure checks, the thing have been theorical all the time.. Enviado de meu iPhone Em 17/07/2010, às 21:15, Ashley Reid <ashr...@gmail.com> escreveu: I finally got through the mountain of dependencies and hit this configure: error: Cairo renderer is not supported by Dump gui. Use --enable-renderer=AGG or --enable-gui=gtk,sdl so I tried -to add -enable-gui=sdl and I get configure: error: Cairo renderer is not supported by SDL gui. Use --enable-renderer=AGG or --enable-gui=gtk,sdl So no dice which ever way I try it. I have seen on the web that Cario and SDL should play nice, but AGG also looks pretty good as it a bit more focused on embedded. Without code modification AGG seems the route to go. Piero, Your scripts implied that you used SDL + cairo, but my gnash configure is telling me this is not possible. Did you bypass this check? Thanks, Ash p.s. And all compiled on Linux, just to mention it again :) And to think I almost went out and bought a mac to do this... On Tue, Jul 13, 2010 at 12:49 AM, Piero B. Contezini <<piero.contez...@gmail.com> piero.contez...@gmail.com> wrote: > Nice, i've seen this plugin, this were the start point. > > Know what you need is fix the bug i'm saying. > > Attached are all the files and compiling flags used to get gnash > libraries to work stand alone on iphoneOS. > > All you need to accomplish is making gnash draw on cairo without a > hardware backend (only image surface). > As said before it should work, but the fact is that it doesnt. > > > > On Mon, Jul 12, 2010 at 7:38 PM, Ashley Reid < <ashr...@gmail.com> > ashr...@gmail.com> wrote: > > So it has begun. I have a working plugin on the ipad. Now for the gnash > part > > of things.... > > > > Example plugin from > > <http://github.com/steventroughtonsmith/MobileSafariPlugin> > http://github.com/steventroughtonsmith/MobileSafariPlugin. > > > > Compiled as a shared library on linux with the help of > > <http://code.google.com/p/iphonedevonlinux/> > http://code.google.com/p/iphonedevonlinux/ > > > > Demoing the flash override on page > > <http://www.infonegocio.com/xeron/bruno/olympics.html> > http://www.infonegocio.com/xeron/bruno/olympics.html > > > > Ash > > > > On Sun, Jul 11, 2010 at 6:04 PM, Markus Gothe <<nietzs...@lysator.liu.se> > nietzs...@lysator.liu.se> > > wrote: > >> > >> Good luck... > >> I think you'll have to rewrite the UI using Obj-C. > >> > >> On 11 Jul 2010, at 17:11, Ashley Reid wrote: > >> > >> I have just got the toolchain up and running with my first hello world > >> App. > >> > >> Do you have safari plug in source code to move my learning curve along > >> faster? > >> > >> Thanks, > >> Ash > >> > >> On Sat, Jul 10, 2010 at 5:25 PM, Piero B. Contezini > >> < <piero.contez...@gmail.com>piero.contez...@gmail.com> wrote: > >>> > >>> I'm using the oficial apple sdk for iPhone, 3.2 > >>> (<http://developer.apple.com> > developer.apple.com) on > >>> OSX > >>> > >>> It is a standard gcc 4.2. works like a charm. > >>> > >>> On Sat, Jul 10, 2010 at 12:22 PM, Ashley Reid < <ashr...@gmail.com> > ashr...@gmail.com> wrote: > >>> > Hi Piero, > >>> > > >>> > What tool chain are you using on Linux? Or are you developing on OSS? > >>> > I haven't yet managed to get my tool chain working because I was > >>> > following I-phone dev tutorial, which only had an outdated port of > >>> > cctools. I have now found > >>> > > >>> > > <http://code.google.com/p/iphonedevonlinux/source/browse/trunk/toolchain.sh> > http://code.google.com/p/iphonedevonlinux/source/browse/trunk/toolchain.sh > , > >>> > which compiles cctools and other tools directly from the apple > >>> > sources, so hopefully that will take me further. > >>> > > >>> > Thanks, > >>> > > >>> > Ash > >>> > > >>> > On Saturday, July 10, 2010, Piero B. Contezini > >>> > < <piero.contez...@gmail.com>piero.contez...@gmail.com> wrote: > >>> >> It does indeed compiles, but does not work, as i'm saying, you need > to > >>> >> use cairo, and using cairo on both osx and iphoneOS does not render > >>> >> any image (tested with a dozen different versions of both > >>> >> gnash/cairo). > >>> >> > >>> >> I think its the Renderer that is not actually draw to the image > >>> >> surface. > >>> >> > >>> >> What I did was build a UIKIT GUI to Gnash, but it does not work in > >>> >> anyway, no drawing from gnash. > >>> >> > >>> >> Piero > >>> >> > >>> >> On Sat, Jul 10, 2010 at 1:26 AM, Rob Savoye < <r...@welcomehome.org> > r...@welcomehome.org> > >>> >> wrote: > >>> >>> On 06/29/10 11:13, Piero B. Contezini wrote: > >>> >>>> Today i'll publish it on google code so we can do it right. > >>> >>> > >>> >>> Why not use AGG instead of Cairo ? Ideally any changes required > get > >>> >>> submitted as patches to this list or > >>> >>> <https://savannah.gnu.org/patch/?func=additem&group=gnash> > https://savannah.gnu.org/patch/?func=additem&group=gnash, so we can > >>> >>> add > >>> >>> them to trunk. Google Code is fine for a development branch, but > >>> >>> unless > >>> >>> it goes into trunk, these patched versions often get quickly out of > >>> >>> sync > >>> >>> and become hard to maintain. > >>> >>> > >>> >>> - rob - > >>> >>> > >>> >> > >>> > > >> > >> _______________________________________________ > >> Gnash-dev mailing list > >> <Gnash-dev@gnu.org>Gnash-dev@gnu.org > >> <http://lists.gnu.org/mailman/listinfo/gnash-dev> > http://lists.gnu.org/mailman/listinfo/gnash-dev > >> > >> > >> > >> //Markus - The panama-hat hacker > >> > >> > >> > > > > >
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