Didnt got it to compile, if you can do it, I think it will be much easier.
On Sun, Jul 18, 2010 at 5:06 AM, Ashley Reid <ashr...@gmail.com> wrote: > Why does Agg not work on the iPhone? > > On 18.07.2010, at 03:51, Piero Contezini <piero.contez...@gmail.com> wrote: > > Yes, agg does not work on iPhone. > You need to set a external variable to bypass configure checks, the thing > have been theorical all the time.. > > Enviado de meu iPhone > Em 17/07/2010, às 21:15, Ashley Reid <ashr...@gmail.com> escreveu: > > I finally got through the mountain of dependencies and hit this > > configure: error: Cairo renderer is not supported by Dump gui. Use > --enable-renderer=AGG or --enable-gui=gtk,sdl > > so I tried -to add -enable-gui=sdl > > and I get > > configure: error: Cairo renderer is not supported by SDL gui. Use > --enable-renderer=AGG or --enable-gui=gtk,sdl > > So no dice which ever way I try it. > > I have seen on the web that Cario and SDL should play nice, but AGG also > looks pretty good as it a bit more focused on embedded. Without code > modification AGG seems the route to go. > > Piero, > > Your scripts implied that you used SDL + cairo, but my gnash configure is > telling me this is not possible. Did you bypass this check? > > Thanks, > > Ash > > p.s. And all compiled on Linux, just to mention it again :) And to think I > almost went out and bought a mac to do this... > > On Tue, Jul 13, 2010 at 12:49 AM, Piero B. Contezini > <piero.contez...@gmail.com> wrote: >> >> Nice, i've seen this plugin, this were the start point. >> >> Know what you need is fix the bug i'm saying. >> >> Attached are all the files and compiling flags used to get gnash >> libraries to work stand alone on iphoneOS. >> >> All you need to accomplish is making gnash draw on cairo without a >> hardware backend (only image surface). >> As said before it should work, but the fact is that it doesnt. >> >> >> >> On Mon, Jul 12, 2010 at 7:38 PM, Ashley Reid <ashr...@gmail.com> wrote: >> > So it has begun. I have a working plugin on the ipad. Now for the gnash >> > part >> > of things.... >> > >> > Example plugin from >> > http://github.com/steventroughtonsmith/MobileSafariPlugin. >> > >> > Compiled as a shared library on linux with the help of >> > http://code.google.com/p/iphonedevonlinux/ >> > >> > Demoing the flash override on page >> > http://www.infonegocio.com/xeron/bruno/olympics.html >> > >> > Ash >> > >> > On Sun, Jul 11, 2010 at 6:04 PM, Markus Gothe <nietzs...@lysator.liu.se> >> > wrote: >> >> >> >> Good luck... >> >> I think you'll have to rewrite the UI using Obj-C. >> >> >> >> On 11 Jul 2010, at 17:11, Ashley Reid wrote: >> >> >> >> I have just got the toolchain up and running with my first hello world >> >> App. >> >> >> >> Do you have safari plug in source code to move my learning curve along >> >> faster? >> >> >> >> Thanks, >> >> Ash >> >> >> >> On Sat, Jul 10, 2010 at 5:25 PM, Piero B. Contezini >> >> <piero.contez...@gmail.com> wrote: >> >>> >> >>> I'm using the oficial apple sdk for iPhone, 3.2 (developer.apple.com) >> >>> on >> >>> OSX >> >>> >> >>> It is a standard gcc 4.2. works like a charm. >> >>> >> >>> On Sat, Jul 10, 2010 at 12:22 PM, Ashley Reid <ashr...@gmail.com> >> >>> wrote: >> >>> > Hi Piero, >> >>> > >> >>> > What tool chain are you using on Linux? Or are you developing on >> >>> > OSS? >> >>> > I haven't yet managed to get my tool chain working because I was >> >>> > following I-phone dev tutorial, which only had an outdated port of >> >>> > cctools. I have now found >> >>> > >> >>> > >> >>> > http://code.google.com/p/iphonedevonlinux/source/browse/trunk/toolchain.sh, >> >>> > which compiles cctools and other tools directly from the apple >> >>> > sources, so hopefully that will take me further. >> >>> > >> >>> > Thanks, >> >>> > >> >>> > Ash >> >>> > >> >>> > On Saturday, July 10, 2010, Piero B. Contezini >> >>> > <piero.contez...@gmail.com> wrote: >> >>> >> It does indeed compiles, but does not work, as i'm saying, you need >> >>> >> to >> >>> >> use cairo, and using cairo on both osx and iphoneOS does not render >> >>> >> any image (tested with a dozen different versions of both >> >>> >> gnash/cairo). >> >>> >> >> >>> >> I think its the Renderer that is not actually draw to the image >> >>> >> surface. >> >>> >> >> >>> >> What I did was build a UIKIT GUI to Gnash, but it does not work in >> >>> >> anyway, no drawing from gnash. >> >>> >> >> >>> >> Piero >> >>> >> >> >>> >> On Sat, Jul 10, 2010 at 1:26 AM, Rob Savoye <r...@welcomehome.org> >> >>> >> wrote: >> >>> >>> On 06/29/10 11:13, Piero B. Contezini wrote: >> >>> >>>> Today i'll publish it on google code so we can do it right. >> >>> >>> >> >>> >>> Why not use AGG instead of Cairo ? Ideally any changes required >> >>> >>> get >> >>> >>> submitted as patches to this list or >> >>> >>> https://savannah.gnu.org/patch/?func=additem&group=gnash, so we >> >>> >>> can >> >>> >>> add >> >>> >>> them to trunk. Google Code is fine for a development branch, but >> >>> >>> unless >> >>> >>> it goes into trunk, these patched versions often get quickly out >> >>> >>> of >> >>> >>> sync >> >>> >>> and become hard to maintain. >> >>> >>> >> >>> >>> - rob - >> >>> >>> >> >>> >> >> >>> > >> >> >> >> _______________________________________________ >> >> Gnash-dev mailing list >> >> Gnash-dev@gnu.org >> >> http://lists.gnu.org/mailman/listinfo/gnash-dev >> >> >> >> >> >> >> >> //Markus - The panama-hat hacker >> >> >> >> >> >> >> > >> > > > _______________________________________________ Gnash-dev mailing list Gnash-dev@gnu.org http://lists.gnu.org/mailman/listinfo/gnash-dev