Just look around: Apple and Microsofts have their own SDKs, APIs and IDEs
perfectly working with them. Compared to these, developing for GNOME is way too
hard and complicated. Maybe we have the fastest software, but we have to write
with Gtk, which is just a toolkit, without anything else really integrating it.
And C is over, so autogenerating a wrapper isn't a good solution (talking about
gtkmm). If a newbie gets in touch with Cocoa and Xcode, he gets templates, he
gets wide documentation, he connects events with handlers by a drag'n'drop,
cutting on the IDE's editor.
But it's not just about the IDE itself, it's also about paradigms: Apple chose
Model View Controller and Delegation, and everything is written around these,
and it takes seconds to add a View to your application.
I'm saying this because I've been learning Cocoa for eight months, and I had
learnt C++ before. Even now I know C++ is better in many ways, but trying back
Gtk made me understand it's not about the language, now. Those who write iOS or
Mac apps know what I mean with all this.
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