Paul wrote: > nando wrote: > > If I understand correctly, the goal is to be able to > > instantiate multiples engines. What about > > > > engine_context->board[] > > > > or more simply > > > > engine->board[] > > Sounds very good to me. If no one objects, I'll call the > structure `Engine_context' and variables `engine' everywhere. > A little longer than `game', but more to the point I think.
I object. In a future multithreaded version one would probably want to use multiple boards within a single engine instance, e.g. to make parallell tactical reading. Then this naming wouldn't make much sense. /Gunnar _______________________________________________ gnugo-devel mailing list [email protected] http://lists.gnu.org/mailman/listinfo/gnugo-devel

