Gunnar wrote:
> Paul wrote:
> > nando wrote:
> > > If I understand correctly, the goal is to be able to
> > > instantiate multiples engines. What about
> > >
> > >   engine_context->board[]
> > >
> > > or more simply
> > >
> > >   engine->board[]
> >
> > Sounds very good to me.   If no one objects, I'll call the
> > structure `Engine_context' and variables `engine' everywhere.
> > A little longer than `game', but more to the point I think.
>
> I object. In a future multithreaded version one would probably want to
> use multiple boards within a single engine instance, e.g. to make
> parallell tactical reading. Then this naming wouldn't make much sense.

OK, what names do you propose?

Paul



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