Trevor Morris wrote:
> On 4/14/05, Gunnar Farneb�ck <[EMAIL PROTECTED]> wrote:
> > Paul wrote:
> > > > I object. In a future multithreaded version one would probably want
> > > > to use multiple boards within a single engine instance, e.g. to make
> > > > parallell tactical reading. Then this naming wouldn't make much
> > > > sense.
> > >
> > > OK, what names do you propose?
> >
> > Although it's already in use, I think "struct board_state" is a fairly
> > good name. As for the name of the pointer being passed around I prefer
> > something short since it's going to be typed a lot, maybe even just
> > "b".
>
> Wouldn't the obvious name be "bs"?

The obvious name would be `board' or `state'.  Names like `bs' are not
obvious.  However, if Gunnar doesn't want to type, it seems we'll have
to use those.

Paul



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