I'm a *very* longtime GAE user and former googler and I love it... but
for now,
   I usually recommend it as an *ingredient* and not as the backbone
of the
   whole system.

Specifically, GAE can't support certain libraries (e.g. anything with
C/C++),
   so you inevitably need another service like AWS, linode, etc.  I
use Linode
   to run SOLR for us and another PC instance for our offline pipeline
(maybe
   move to Tasks???)

GAE makes a nice frontend-- just be prepared for whining about short
outages,
   limitations, etc. -- OTOH, I love not carrying a pager, instant
scaling, etc.
   I once did 600 QPS on appengine, effortlessly.  I've run $MM
businesses
   on appengine, painlessly.

One thing: if you start on GAE you can easily migrate away, but if you
start
   elsewhere it's very hard to migrate to GAE.  This argues for giving
it a shot,
   then re-evaluating (say) monthly.

For my latest startup, we're based entirely on GAE and it's love-hate,
but we've
   stuck with it and the issues haven't been big enough to matter--
and v1.4
   (any minute now!!!) should solve 50+% of the hassles.

adam


On Dec 2, 10:03 am, Grzegorz Machniewski
<[email protected]> wrote:
> > Do you know how Zynga's backend is set up on AWS?  I would imagine it's
>
> pretty complex so, you have to have the system architects and administrators
> to manage that.
>
> Zynga is using RightScale  as a platform management software 
> (http://www.rightscale.com/)... it automates management and scaling of the
> application. It's quite impressive solution,
>
> Regards
> G.
>
>
>
>
>
>
>
>
>
> On Thu, Dec 2, 2010 at 6:34 PM, Eli Jones <[email protected]> wrote:
> > Maybe one of the Google developers will see this and can provide you with
> > an informed answer.. but, if it slips through the cracks, you should
> > definitely ask during the IRC office hours (or just check #appengine on
> > irc.freenode.net, since someone from Google may be there at any time.)
>
> > If your app becomes popular on a Farmville scale, you'd have to be prepared
> > to automatically start-up new instances and balance load across them.  Which
> > means you'd need to spend time and energy designing this sort of system up
> > front.
>
> > Though, if you just plan on cranking up an Extra Large EC2 Instance and
> > running off of that (and maybe using SimpleDB on the back end).. and dealing
> > with front end scaling issues later.  You would probably be fine.. most apps
> > do not become popular on the Farmville scale.  SimpleDB will enforce a
> > little database discipline, and, if you do "blow up", you could probably
> > figure out how to load balance over multiple static instances until you
> > cooked up some sort of automated scaling method.  (Again, this depends on
> > you using SimpleDB on the back-end.)
>
> > With Appengine, you avoid any sort of systems architecting (just code as
> > fast as possible).. but you have to spend time coding ways to deal with the
> > 99th percentile outlier Datastore issues.
>
> > Maybe there are some people here who have user facing apps who can speak
> > about this from experience (I happily do backend processing where retrying a
> > failed datastore operation or a failed cold start is no problem.. and there
> > is no user on the other side to become frustrated.)
>
> > On Thu, Dec 2, 2010 at 1:10 AM, Shane <[email protected]> wrote:
>
> >> I know this has been asked one way or another before, but most of the
> >> main issues to do with GAE stability seem to have been asked around
> >> the end of 2008, early 2009.
>
> >> Basically, I have been arguing back and forth with my business partner
> >> about whether to use GAE or AWS for the back-end of our social game
> >> engine.  I love GAE (Java) for so many reasons, and although it used
> >> to be unstable, it's pretty good now.  The main argument in favour of
> >> AWS is the fact that AWS has proven itself with multiple games running
> >> tens of millions of active users per day.  The obvious pin-up child
> >> for AWS is Zynga, with its Farmville peaking at 80+million DAU.  And
> >> that's just one of the hugely successful games running on the AWS
> >> infrastructure.  Remarkable achievement.
>
> >> So, one way or another it's KNOWN to work.  GAE on the other hand
> >> doesn't have any examples that I could find doing these sorts of
> >> numbers.  Not even close.  So can I trust it?  Is there a single
> >> example of a large social game with millions of Daily Active Users,
> >> using GAE?
>
> >> I look forward to your thoughts, but please also note, this is not
> >> intended to start any sort of flame war.  I love both systems, but
> >> both have their positives and negatives, but I'm about to make an
> >> architectural decision that likely won't be undone moving forward.
>
> >> Regards,
> >> Shane
>
> >> --
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>
> >  --
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>
> --
> Grzegorz Machniewski

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