Why not use task queue for that?

On Fri, Jul 15, 2011 at 1:15 PM, Zippoxer <[email protected]> wrote:
> I'm working on a game and that game will have an update that will run every
> 10 seconds.
> In this update every player's data is fetched from the datastore, processed
> by my code (changed) and saved to the datastore.
> My worry is how long this update would take if there are 2,000 players in
> the datastore. I'm almost sure this would take above 30 seconds, especially
> because I use Python. But I may be wrong in my expectation or in the method
> of the update.
> Thanks for reading.
>
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