Why not use task queue for that? On Fri, Jul 15, 2011 at 1:15 PM, Zippoxer <[email protected]> wrote: > I'm working on a game and that game will have an update that will run every > 10 seconds. > In this update every player's data is fetched from the datastore, processed > by my code (changed) and saved to the datastore. > My worry is how long this update would take if there are 2,000 players in > the datastore. I'm almost sure this would take above 30 seconds, especially > because I use Python. But I may be wrong in my expectation or in the method > of the update. > Thanks for reading. > > -- > You received this message because you are subscribed to the Google Groups > "Google App Engine" group. > To view this discussion on the web visit > https://groups.google.com/d/msg/google-appengine/-/XuVreG-Uld8J. > To post to this group, send email to [email protected]. > To unsubscribe from this group, send email to > [email protected]. > For more options, visit this group at > http://groups.google.com/group/google-appengine?hl=en. >
-- Branko Vukelić [email protected] Lead Developer Herd Hound (tm) - Travel that doesn't bite www.herdhound.com Love coffee? You might love Loveffee, too. loveffee.appspot.com -- You received this message because you are subscribed to the Google Groups "Google App Engine" group. To post to this group, send email to [email protected]. To unsubscribe from this group, send email to [email protected]. For more options, visit this group at http://groups.google.com/group/google-appengine?hl=en.
