Thanks for the pointer. I read the documentation on back-end, and it looks
like an alternative to handling the tasks in the App Engine standard
application, but still keeping the task queue to provide a timer-like
feature. Is that correct?

The pros of a backend would indeed be the ability to store more in-memory
information to maintain the game state. The only limitation I am seeing now
is the current 
impossibility<http://groups.google.com/group/google-appengine/browse_thread/thread/f7fe4a5ed266a9ca>
to
use the same channel between front-end and back-end. Which would mean, once
my task has been processed, that I need to find a way to communicate the
change in the game state to all the other players. Is there a way to do
this?

Thanks again for your help :)
-- 
Sébastien Tromp

On Wed, Aug 10, 2011 at 11:58 AM, Tim Hoffman <[email protected]> wrote:

> Hi
>
> You probably want to have a look at a resident backend.
>
>
> http://code.google.com/appengine/docs/python/config/backends.html#Types_of_Backends
>
>  These could provide the facilities you need to maintain
> a continuous game state and establish an in game time. It could then Pull
> tasks
> or get messages direct from the datastore.
>
> Rgds
>
> T
>
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