Hi again,

I have it working ok for now, not using a backend at the moment (still
waiting to see whether I really have the need for it).
However, the countdownMillis() or etaMillis() look rather unreliable (I had
tasks that waited for around 100s before being executed, while the countdown
was around 10s). The queue is hardly full (at most 5-6 tasks in it, none of
which requires heavy processing).

Is there a way using appengine to have a more reliable execution of delayed
events?

Thanks,
-- 
Sébastien Tromp

2011/8/10 Sébastien Tromp <[email protected]>

> Hi Tim,
>
> Thanks for your hindsight. I think I'll first try and play with tasks
> queues and see how it goes, and then study how to integrate a backend later
> on when I'm more familiar with all of this.
>
> Thanks again :)
> --
> Sébastien Tromp
>
>
> On Wed, Aug 10, 2011 at 12:34 PM, Tim Hoffman <[email protected]> wrote:
>
>> Hi Sébastien
>>
>> Off the top of my head
>>
>> The resident backend could maintain its own wall clock time, and sit in a
>> busy loop checking for actions to perform via memcache.
>> It could then put updates back into memcache, the front ends can be
>> keeping an eye on the gamestate updates in memcache (tasks maybe, or  the
>> backend could signal front ends via xmpp)
>>
>> Just some thoughts.
>>
>> T
>>
>>
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