Open source was one of the options we considered. However although it is a 
reasonable option for a standalone piece of software, the Maps API for Flash 
has significant dependencies on Google infrastructure and services that make 
this impractical.

Many of these services expose data that is licensed from third parties and 
subject to strict branding, attribution, and anti-scraping requirements and 
measures. There is no way we can open source the API for Flash and maintain 
those protections. In addition, the build and release process for the Maps 
API for Flash is extremely tightly coupled to Google internal build tools, 
libraries, and processes. Untangling all of these dependencies would take a 
significant amount of engineering investment. Finally, the serving 
infrastructure for the dependencies of the API would need to be maintained, 
and backwards compatibility requirements for those dependencies would need 
to be enforced long term. These two requirements amount to a significant 
portion of the ongoing cost of offering the API, so committing to this would 
undermine our goals for deprecation (to free up resources to work on the JS 
API).

Consequently we concluded that open sourcing the API is not a feasible 
option for us.

Many thanks,

Thor.

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