How would they do so ?
This is not possible.
It is all about the money, it is cheating from the beginning.

thus that Flash API doesn't have such "a large" community doesn't
means that the users is just a few.
Actually Flash Scripters and Flexers is usually a peoples which know
pretty well how to create not only working but a quality of code.
For us is more than sufficient the Flash API help on the main site and
2-3 examples, the rest is all into our imagination.

The JavaScript API clearly SUX. We just don't wanna it ! No clear
code, failed executions, issues on browsers and so on and so on.
With Flash we were sure that everything we build will be executed the
same way we are creating it. and nothing else could be reshapred or
failed later.

Google just trow the war glove on the face of flash developers. 1st
tooking the free project off their hands, and then after short
"supporting" ( actually 2 full years ) abandoning it.

The project were originally open source. I think it is time to be
returned back to the community which shall really took care of it.

The suggestion of marcus.fritze@googlemail. com is great and i am
voting for it, at least for the sake of the your conscience.

- Make the Flash API particulary or completely open source.

On Sep 7, 4:32 pm, "[email protected]"
<[email protected]> wrote:
> You are right!!!
>
> Google where is the problem? Put the source files on a server (google
> project hosting would be a good place)!
>
> Why isn't the Flash API using the same server back-end as the
> Javascript API? Bad software development? I don't know. Maybe you need
> a crossdomain.xml on the right place, but I don't see a big problem at
> all.
>
> You only have to load the right tiles like this 
> onehttp://mt0.google.com/vt/lyrs=m@159000000&hl=de&x=4&y=2&z=3and put
> this together to a map.
>
> Google please give us the source so we save some time in developing.
> You can nominate maybe a group up to 10 Flash / Flex developers as
> "admins" that are allowed to change the source code. The other people
> can suggest code but aren't allowed to change code. So you have a
> small group "under control" and the "license problem" should be
> solved.
>
> Here is my application! Think about it Google!
>
> On 7 Sep., 19:04, Josh Vander Berg <[email protected]> wrote:
>
>
>
>
>
>
>
> > At it's basic level this is a wrapper for an http API for fetching map
> > tiles to fill a viewport which spans a certain lat/lon range.  It's
> > really not all that complicated, I don't quite understand what's so
> > specific to the Flash wrapper here.  It certainly seems possible to
> > create a basic http API that can be shared by multiple wrappers.
>
> > As for your anti-scraping worries.  You've only make it harder, not
> > impossible.  And in the end you ended up inconveniencing those of us
> > who wanted to be able to do screen shots, for something like 2 years.
> > Could somebody take the open sourced version and hack it to dump all
> > the google map tiles?  Sure.  They could also accomplish the same
> > thing myriad other ways.  And I am sure those that want to, have done
> > so.
>
> > "In addition, the build and release process for the Maps API for Flash
> > is extremely tightly coupled to Google internal build tools,
> > libraries, and processes...serving infrastructure for the dependencies
> > of the API would need to be maintained,
> > and backwards compatibility requirements for those dependencies would
> > need to be enforced long term"
>
> > Ah, so the writing is on the wall.  The entire API will probably be
> > discontinued eventually because of the these added cost.  I've learned
> > my lessen.  I will find somebody else who wants to take my money to
> > create and support a flash based mapping API.
>
> > On Sep 7, 3:57 am, Thor Mitchell <[email protected]> wrote:
>
> > > Open source was one of the options we considered. However although it is a
> > > reasonable option for a standalone piece of software, the Maps API for 
> > > Flash
> > > has significant dependencies on Google infrastructure and services that 
> > > make
> > > this impractical.
>
> > > Many of these services expose data that is licensed from third parties and
> > > subject to strict branding, attribution, and anti-scraping requirements 
> > > and
> > > measures. There is no way we can open source the API for Flash and 
> > > maintain
> > > those protections. In addition, the build and release process for the Maps
> > > API for Flash is extremely tightly coupled to Google internal build tools,
> > > libraries, and processes. Untangling all of these dependencies would take 
> > > a
> > > significant amount of engineering investment. Finally, the serving
> > > infrastructure for the dependencies of the API would need to be 
> > > maintained,
> > > and backwards compatibility requirements for those dependencies would need
> > > to be enforced long term. These two requirements amount to a significant
> > > portion of the ongoing cost of offering the API, so committing to this 
> > > would
> > > undermine our goals for deprecation (to free up resources to work on the 
> > > JS
> > > API).
>
> > > Consequently we concluded that open sourcing the API is not a feasible
> > > option for us.
>
> > > Many thanks,
>
> > > Thor.

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