You are right!!!

Google where is the problem? Put the source files on a server (google
project hosting would be a good place)!

Why isn't the Flash API using the same server back-end as the
Javascript API? Bad software development? I don't know. Maybe you need
a crossdomain.xml on the right place, but I don't see a big problem at
all.

You only have to load the right tiles like this one
http://mt0.google.com/vt/lyrs=m@159000000&hl=de&x=4&y=2&z=3 and put
this together to a map.

Google please give us the source so we save some time in developing.
You can nominate maybe a group up to 10 Flash / Flex developers as
"admins" that are allowed to change the source code. The other people
can suggest code but aren't allowed to change code. So you have a
small group "under control" and the "license problem" should be
solved.

Here is my application! Think about it Google!

On 7 Sep., 19:04, Josh Vander Berg <[email protected]> wrote:
> At it's basic level this is a wrapper for an http API for fetching map
> tiles to fill a viewport which spans a certain lat/lon range.  It's
> really not all that complicated, I don't quite understand what's so
> specific to the Flash wrapper here.  It certainly seems possible to
> create a basic http API that can be shared by multiple wrappers.
>
> As for your anti-scraping worries.  You've only make it harder, not
> impossible.  And in the end you ended up inconveniencing those of us
> who wanted to be able to do screen shots, for something like 2 years.
> Could somebody take the open sourced version and hack it to dump all
> the google map tiles?  Sure.  They could also accomplish the same
> thing myriad other ways.  And I am sure those that want to, have done
> so.
>
> "In addition, the build and release process for the Maps API for Flash
> is extremely tightly coupled to Google internal build tools,
> libraries, and processes...serving infrastructure for the dependencies
> of the API would need to be maintained,
> and backwards compatibility requirements for those dependencies would
> need to be enforced long term"
>
> Ah, so the writing is on the wall.  The entire API will probably be
> discontinued eventually because of the these added cost.  I've learned
> my lessen.  I will find somebody else who wants to take my money to
> create and support a flash based mapping API.
>
> On Sep 7, 3:57 am, Thor Mitchell <[email protected]> wrote:
>
>
>
>
>
>
>
> > Open source was one of the options we considered. However although it is a
> > reasonable option for a standalone piece of software, the Maps API for Flash
> > has significant dependencies on Google infrastructure and services that make
> > this impractical.
>
> > Many of these services expose data that is licensed from third parties and
> > subject to strict branding, attribution, and anti-scraping requirements and
> > measures. There is no way we can open source the API for Flash and maintain
> > those protections. In addition, the build and release process for the Maps
> > API for Flash is extremely tightly coupled to Google internal build tools,
> > libraries, and processes. Untangling all of these dependencies would take a
> > significant amount of engineering investment. Finally, the serving
> > infrastructure for the dependencies of the API would need to be maintained,
> > and backwards compatibility requirements for those dependencies would need
> > to be enforced long term. These two requirements amount to a significant
> > portion of the ongoing cost of offering the API, so committing to this would
> > undermine our goals for deprecation (to free up resources to work on the JS
> > API).
>
> > Consequently we concluded that open sourcing the API is not a feasible
> > option for us.
>
> > Many thanks,
>
> > Thor.

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