On Nov 17, 6:31 pm, lepah <[EMAIL PROTECTED]> wrote:
> Hi Pamela,
>
> Its a shame there is still the restriction of direct tile access for
> mobile map apps. For reasons previously discussed
> herehttp://groups.google.com/group/Google-Maps-API/msg/43b94767cbe09065?h...
> the JS API is not practical for writing an iphone maps based
> applications
>
> The updated FAQ herehttp://code.google.com/apis/maps/faq.html#mapsformobile
> suggests that we use the static maps for mobile maps, but these can't
> be tiled together to make a moving touch based map (like the native
> iphone apple google map) due to the logo being enforced on every tile.
> (displaying the logo is no problem but 8 logos on the one screen just
> doesn’t work)
>
> Please, Please there are 10 million iphones and therefore a growing
> market and a lot of early adopter type smart phone app development is
> happening on this device so its unfortunate our only current option is
> openstreetmaps (not to disrespect this great effort – its just not at
> the same quality level as googles maps)
>
> Thanks again for listening to our cries :)
>
> Regards,
> Matt
The TOU prohibits simulated tiling but you can pan & zoom static maps:
www.polyarc.us/poly
Click the static map to recenter it.
It is simply a workaround for a very bloated API but I believe it is
legal. Smooth panning is not feasible without access to the tiles.
Smooth zooming does not work well even with the API.
See issue 434:
http://code.google.com/p/gmaps-api-issues/issues/detail?id=434
Some extra stars might make it happen.
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