Thanks for the demos, Bill. I'll check them...

On Apr 30, 3:04 pm, Bill Chadwick <[email protected]>
wrote:
> Using the Lat/Lng to pixel and reverse transformations to work out the
> Arrow head coords in LatLon is what the BDCC ArrowedPolyline code
> does. I agree that rendering is slow with lots of arrow heads drawn
> with polylines.
>
> It might also be worth taking a look at the SVG/VML arrow demo which
> uses native VML/SVG to draw the arrow heads and the sub-classed
> Polyline (BdccPolyline) and try and mix the two. Both these demos are
> onhttp://www.bdcc.co.uk/Gmaps/BdccGmapBits.htm. If achievable, this
> should be a high performance solution for directed GPolylines on all
> browsers that support VML or SVG (most of the main ones).
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