You should be able to recreate it by just adding those 3 components, there are no hidden settings you need to toggle. In the gradient component I placed as the lower limit '0', and as upper limit PI/2 (90 degrees in radians), assuming the maximum rotation of the rectangles is 90 degrees. As for the 'parameter along gradient range', it's exactly the same number as the rotation amount of your rotation component (assuming you did it using a rotation component). In the opengl shader component, Kd is simply the color of the material, don't worry about the rest of the inputs.
On Dec 16, 3:41 pm, JaH <[email protected]> wrote: > Hey, > Thanks for the answer... I have the latest version i will try it first > thing in the morning... > I will try to recreate the example you did but I am not sure that I'll > be able to do it. I just don't understand the principle that shader > works and what kind of parameters i need to have thing you got... > > I was trying to recreate some other examples and i sucseeded in > getting series of color information but somehow all the panels were > getting the same colour... > > Thanks a lot! > Janko > > ps. is there a chance to get definition file?
