I am not doing something right... So if I understood well, I don't even have to make a mesh in order to color it? Ah... I realized that my angle of rotation is some set of some crazy numbers... I have to scale somehow this array to the level of 0-1/2. Maybe that is next question then, since i am not too good with arithmetic.
Is it possible to make a function (without Vb) which will find corresponding values that i have, lets say array of numbers from 3.xxx to 7.xxx in irregular steps, on the scale from 0 to 1/2 ? And can I bake this shader? or is there a way to get it colored in render. Thanks a lot JaHko On Dec 17, 12:31 am, visose <[email protected]> wrote: > You should be able to recreate it by just adding those 3 components, > there are no hidden settings you need to toggle. In the gradient > component I placed as the lower limit '0', and as upper limit PI/2 (90 > degrees in radians), assuming the maximum rotation of the rectangles > is 90 degrees. As for the 'parameter along gradient range', it's > exactly the same number as the rotation amount of your rotation > component (assuming you did it using a rotation component). In the > opengl shader component, Kd is simply the color of the material, don't > worry about the rest of the inputs. > > On Dec 16, 3:41 pm, JaH <[email protected]> wrote: > > > Hey, > > Thanks for the answer... I have the latest version i will try it first > > thing in the morning... > > I will try to recreate the example you did but I am not sure that I'll > > be able to do it. I just don't understand the principle that shader > > works and what kind of parameters i need to have thing you got... > > > I was trying to recreate some other examples and i sucseeded in > > getting series of color information but somehow all the panels were > > getting the same colour... > > > Thanks a lot! > > Janko > > > ps. is there a chance to get definition file?
