> I am not doing something right...  So if I understood well, I don't
> even have to make a mesh in order to color it?

You don't have to create a mesh. Meshes are colored per vertex, that's
why you don't get a different color per object. If you input a list of
colors in the mesh component, every color will be assigned to a
vertex, not to an object.

> Ah... I realized that my angle of rotation is some set of some crazy
> numbers... I have to scale somehow this array to the level of 0-1/2.

You really don't have to scale it to the same range as me, just change
the upper and lower limits of the gradient component so that it
matches the maximum and minimum values of the list of numbers you are
using.

> Is it possible to make a function (without Vb) which will find
> corresponding values that i have, lets say array of numbers from 3.xxx
> to 7.xxx in irregular steps, on the scale from 0 to 1/2 ?

You mean 0 to 1/2*PI. You could do it by math or use the 'graphmapper'
component. Set the graph type to linear, double click on it to open
the graph editor and set the x interval as 3.xxx to 7.xxx and the y
interval as 0 to 1/2*PI.

> And can I bake this shader? or is there a way to get it colored in
> render.

Not yet I'm afraid, but you can capture the viewport to an image file.
If you use the -ViewCaptureToFile command you can specify the output
resolution. You can also use the 'testsetaalevel' command to improve
the quality. But still it can't be compared to an actual render.


On Dec 17, 4:37 am, JaH <[email protected]> wrote:
> I am not doing something right...  So if I understood well, I don't
> even have to make a mesh in order to color it?
> Ah... I realized that my angle of rotation is some set of some crazy
> numbers... I have to scale somehow this array to the level of 0-1/2.
> Maybe that is next question then, since i am not too good with
> arithmetic.
>
> Is it possible to make a function (without Vb) which will find
> corresponding values that i have, lets say array of numbers from 3.xxx
> to 7.xxx in irregular steps, on the scale from 0 to 1/2 ?
>
> And can I bake this shader? or is there a way to get it colored in
> render.
>
> Thanks a lot
>
> JaHko
>
> On Dec 17, 12:31 am, visose <[email protected]> wrote:
>
> > You should be able to recreate it by just adding those 3 components,
> > there are no hidden settings you need to toggle. In the gradient
> > component I placed as the lower limit '0', and as upper limit PI/2 (90
> > degrees in radians), assuming the maximum rotation of the rectangles
> > is 90 degrees. As for the 'parameter along gradient range', it's
> > exactly the same number as the rotation amount of your rotation
> > component (assuming you did it using a rotation component). In the
> > opengl shader component, Kd is simply the color of the material, don't
> > worry about the rest of the inputs.
>
> > On Dec 16, 3:41 pm, JaH <[email protected]> wrote:
>
> > > Hey,
> > > Thanks for the answer... I have the latest version i will try it first
> > > thing in the morning...
> > > I will try to recreate the example you did but I am not sure that I'll
> > > be able to do it. I just don't understand the principle that shader
> > > works and what kind of parameters i need to have thing you got...
>
> > > I was trying to recreate some other examples and i sucseeded in
> > > getting series of color information but somehow all the panels were
> > > getting the same colour...
>
> > > Thanks a lot!
> > > Janko
>
> > > ps. is there a chance to get definition file?

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