Hi guys...i'm new in this group.I began to use grasshopper a mounth
ago,but i'm really interested in this example...so Visose can i ask
you to post the definition file of the screenshot you posted?

On 17 Dic, 09:41, visose <[email protected]> wrote:
> > I am not doing something right...  So if I understood well, I don't
> > even have to make a mesh in order to color it?
>
> You don't have to create a mesh. Meshes are colored per vertex, that's
> why you don't get a different color per object. If you input a list of
> colors in the mesh component, every color will be assigned to a
> vertex, not to an object.
>
> > Ah... I realized that my angle of rotation is some set of some crazy
> > numbers... I have to scale somehow this array to the level of 0-1/2.
>
> You really don't have to scale it to the same range as me, just change
> the upper and lower limits of the gradient component so that it
> matches the maximum and minimum values of the list of numbers you are
> using.
>
> > Is it possible to make a function (without Vb) which will find
> > corresponding values that i have, lets say array of numbers from 3.xxx
> > to 7.xxx in irregular steps, on the scale from 0 to 1/2 ?
>
> You mean 0 to 1/2*PI. You could do it by math or use the 'graphmapper'
> component. Set the graph type to linear, double click on it to open
> the graph editor and set the x interval as 3.xxx to 7.xxx and the y
> interval as 0 to 1/2*PI.
>
> > And can I bake this shader? or is there a way to get it colored in
> > render.
>
> Not yet I'm afraid, but you can capture the viewport to an image file.
> If you use the -ViewCaptureToFile command you can specify the output
> resolution. You can also use the 'testsetaalevel' command to improve
> the quality. But still it can't be compared to an actual render.
>
> On Dec 17, 4:37 am, JaH <[email protected]> wrote:
>
> > I am not doing something right...  So if I understood well, I don't
> > even have to make a mesh in order to color it?
> > Ah... I realized that my angle of rotation is some set of some crazy
> > numbers... I have to scale somehow this array to the level of 0-1/2.
> > Maybe that is next question then, since i am not too good with
> > arithmetic.
>
> > Is it possible to make a function (without Vb) which will find
> > corresponding values that i have, lets say array of numbers from 3.xxx
> > to 7.xxx in irregular steps, on the scale from 0 to 1/2 ?
>
> > And can I bake this shader? or is there a way to get it colored in
> > render.
>
> > Thanks a lot
>
> > JaHko
>
> > On Dec 17, 12:31 am, visose <[email protected]> wrote:
>
> > > You should be able to recreate it by just adding those 3 components,
> > > there are no hidden settings you need to toggle. In the gradient
> > > component I placed as the lower limit '0', and as upper limit PI/2 (90
> > > degrees in radians), assuming the maximum rotation of the rectangles
> > > is 90 degrees. As for the 'parameter along gradient range', it's
> > > exactly the same number as the rotation amount of your rotation
> > > component (assuming you did it using a rotation component). In the
> > > opengl shader component, Kd is simply the color of the material, don't
> > > worry about the rest of the inputs.
>
> > > On Dec 16, 3:41 pm, JaH <[email protected]> wrote:
>
> > > > Hey,
> > > > Thanks for the answer... I have the latest version i will try it first
> > > > thing in the morning...
> > > > I will try to recreate the example you did but I am not sure that I'll
> > > > be able to do it. I just don't understand the principle that shader
> > > > works and what kind of parameters i need to have thing you got...
>
> > > > I was trying to recreate some other examples and i sucseeded in
> > > > getting series of color information but somehow all the panels were
> > > > getting the same colour...
>
> > > > Thanks a lot!
> > > > Janko
>
> > > > ps. is there a chance to get definition file?

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