visose,
which software did you use to translate the wav to text?

On Nov 30 2008, 12:53 am, visose <[email protected]> wrote:
> Here's another test:http://www.youtube.com/watch?v=wK7xFA-5YZc
> I'm still a bit paranoid as if it matches the music. I think it does,
> but it may be my brain trying to make sense of it.
> I lofted a bunch of circles with their radii being on the sound wave
> values. This time instead of sampling all the values of the sound
> wave, i only loft the crests (when n-1 < n > n+1). The surface that
> changes color does sample all the values. To follow the music the red
> ring (not the colored surface).
>
> On Nov 29, 8:11 pm, visose <[email protected]> wrote:
>
> > Your post got me curious. I know you can at least easily read simple
> > text files from a scripting component. So i thought, maybe there's a
> > piece of software that can export a text file with a list of decibel
> > values or any other parameter from a wave file. I couldn't find it,
> > but i found another piece of software that saves wave files as a text
> > file. This text file is basically a really big list of numbers (44100
> > numbers for every second for a standard 44100hz wave file).
> > So I opened an mp3 file, reduced it to 15hz (to match the frames per
> > second of an animation) saved it as a txt file.
> > In grasshopper i read this list of numbers with a scripting component
> > linked the values to the radius of a sphere.
>
> > Maybe someone knows what those values correspond exactly, i really
> > don't know what I'm doing, but i 'think' the audio matches a little
> > bit the change of radius of the sphere (it may very well be 
> > placebo):http://grasshopper3d.googlegroups.com/web/audiograsshopper.avi
>
> > On Nov 29, 12:50 pm, dodo <[email protected]> wrote:
>
> > > Hi David,
>
> > > I know this sounds a little odd, but I used to do a project during my
> > > student time hooking up a sound file to a deformer force in 3dsmax to
> > > create a shape deformation. Do you think it would be possile to add a
> > > sound component to your list. I think it would be great to have the
> > > ability to add a sound file to drive a defomation or a value inside
> > > GH. So while the sound get's louder or  more intense the value will
> > > increase. Somthing to make an "equilizer" Shape inside GH. A component
> > > that will be able to manpilate a shape inside GH using sound.
>
> > > just an idea, thanks oliver

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