I am confused as to the usefulness of magical items to wizards (to those
who aren't wizards, >they may prove useful).
I realize that powerstones, staffs, and items that are "always on" are
useful to wizards.
But why enchant a staff with the power of healing, if it doesn't confer any
special abilities >to the wizard who enchanted it?
It ca be powered 100% by Power enchantment, or from a dedicated (2x) or
Exclusive (3x powerstone)
There is no ritual, but casting time, energy cost, and success are
determined as if you did >cast it. So, the only "benefit" it provides is
that there is no ritual (and if you are >powerful enough, then you don't
need a ritual), but you will be required to spend energy and >longer
casting time, AND success is the same as if you just casted it yourself.
The only benefits I see for it are for selling it or other people using it.
If your base skill is more than that of the item, then yes.
However, I would expect a camapign with uber-mages to have most "PC" items
at skill 20 or higher.
There are also "Mage Only" items...
Plus, it takes less than a minute to walk into a shop and by a "wand of
fireballs", but 120h for a Magery 4+ wizard to learn the spell of Fireball
from a teacher...
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