Chris J. Whitcomb wrote: > Jonathan Lang wrote: > > Don't count on it. Space 4e will have a lot of good stuff in it; but > > rules for starship design will not be among them. > > Then where will they be? Vehicles 4th ed?
No; Vehicle Design. Vehicles 4e is going to be more of a catalog of vehicles, plus expanded rules for vehicle operation, etc. [EMAIL PROTECTED] wrote: > As in zilch? How terribly disappointing. > Maybe I *won't* buy it. Don't discount the first part of my statement. Space 4e _will_ have a lot of good stuff in it; it will also have more pages in it than Space 3e had. Go to http://www.sjgames.com/gurps/books/space and check out the Excerpts to get an idea of what it will have. Chapters 4 and 5 are analogous to Space 3e's Worlds and Civilizations chapters, but are based on the system found in Traveller: First In. Chapter 6 provides alien design rules that were inspired by the Ur-Species design rules found in GURPS Uplift. Chapters 1, 7, 8, and 9 appear to cover material found in the 3e edition. (Note that Chapters 2 and 3 aren't "gearhead" chapters; they're discussions about how space travel and technology, respectively, affect the campaign.) Am I 100% satisfied with every decision that they made concerning 4e Space? No; I would have liked to have had some sort of starship design in the book. But there's more than enough in there to make it worth my time and money to get my hands on it. -- Jonathan "Dataweaver" Lang _______________________________________________ GurpsNet-L mailing list <[email protected]> http://mail.sjgames.com/mailman/listinfo/gurpsnet-l
