> My understanding (bear in mind that I'm no sort of insider) is that many 
> players found vehicle design (even in its simplified form, e.g. Space 
> 3e) too complex and irrelevant to their needs. Therefore vehicle design 
> will be covered in a separate book (available only as PDF to start 
> with), which recently completed playtest. There will separately be 
> vehicle catalogue books for specific campaign settings or groups of 
> settings. 

Thanks, dude.  I'm bummed.  In the meantime, all that effort I put in this past 
weekend making my own ship design system (loosely base on ST:TNG, my first true 
love) has not gone to waste.  One issue I am already butting heads with is 
power vs. warp thrust.  In ST, the WTF unit is the cochrane, and each warp 
factor requires not quite a geometric increase in cochranes, but which is 
linear with respect to velocity.  No problem so far, except that starships 
basically improve from Warp 5 (ST:Enterprise) to Warp 7 (ST:TOS) to Warp 9.6 
(TNG), which is a tenfold improvement in velocity!  Then, ST:TNG Technical 
Manual also cites the increase in energy/cochrane required at higher warps.  So 
we have an additive problem, in which power requirements increase 6 orders of 
magnitude over that same technological advancement.  This in a setting where 
likely power requirements for other things is more linear...
> 
> >Also, anyone get the sense from the FIREFLY show (I must have missed it)-- 
> >is 
> there a FTL drive? If so, what is it? Warp, Jump, what? 
> 
> In the show it's not discussed. In the film it's apparently made clear 
> that all the action is supposed to be happening in a single stellar 
> system. 
> 
Whoa.  That's a huge star system.  That makes no sense.  Oh, well.  My 
Interstellar Wars merchant ship was only loosely based on that...

-vk
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