> My understanding (bear in mind that I'm no sort of insider) is that many > players found vehicle design (even in its simplified form, e.g. Space > 3e) too complex and irrelevant to their needs. Therefore vehicle design > will be covered in a separate book (available only as PDF to start > with), which recently completed playtest. There will separately be > vehicle catalogue books for specific campaign settings or groups of > settings.
Thanks, dude. I'm bummed. In the meantime, all that effort I put in this past weekend making my own ship design system (loosely base on ST:TNG, my first true love) has not gone to waste. One issue I am already butting heads with is power vs. warp thrust. In ST, the WTF unit is the cochrane, and each warp factor requires not quite a geometric increase in cochranes, but which is linear with respect to velocity. No problem so far, except that starships basically improve from Warp 5 (ST:Enterprise) to Warp 7 (ST:TOS) to Warp 9.6 (TNG), which is a tenfold improvement in velocity! Then, ST:TNG Technical Manual also cites the increase in energy/cochrane required at higher warps. So we have an additive problem, in which power requirements increase 6 orders of magnitude over that same technological advancement. This in a setting where likely power requirements for other things is more linear... > > >Also, anyone get the sense from the FIREFLY show (I must have missed it)-- > >is > there a FTL drive? If so, what is it? Warp, Jump, what? > > In the show it's not discussed. In the film it's apparently made clear > that all the action is supposed to be happening in a single stellar > system. > Whoa. That's a huge star system. That makes no sense. Oh, well. My Interstellar Wars merchant ship was only loosely based on that... -vk > _______________________________________________ > GurpsNet-L mailing list > http://mail.sjgames.com/mailman/listinfo/gurpsnet-l _______________________________________________ GurpsNet-L mailing list <[email protected]> http://mail.sjgames.com/mailman/listinfo/gurpsnet-l
