Roger Burton West wrote: > To the best of my knowledge, there is no numerical ship design material > in GURPS Space. There is very extensive discussion of what sort of > normal-space and hyperspace drives (if any) will lead to what sort of > campaign.
Yes. Chapters 2 and 3 deal exclusively with discussing the effects on a camapgin of introducing various technologies; the actual game stats for said technologies are reserved for Basic Set, Ultra-Tech, and Vehicle Design. > My understanding (bear in mind that I'm no sort of insider) is that many > players found vehicle design (even in its simplified form, e.g. Space > 3e) too complex and irrelevant to their needs. Therefore vehicle design > will be covered in a separate book (available only as PDF to start > with), which recently completed playtest. There will separately be > vehicle catalogue books for specific campaign settings or groups of > settings. Actually, it's simpler than that: SJGames is building 4e as a cohesive whole, not as a gradually developing system (at least, that's the plan); as such, effort is being made to avoid unneccessary duplication of effort. Ultra-Tech won't have any biotechnology in it, because Bio-Tech will cover that subject much more thoroughly; Bio-Tech won't include braintape technology because Ultra-Tech will cover that; Space isn't including starship design because Vehicle Design will cover that; and so on. > >Also, anyone get the sense from the FIREFLY show (I must have > > missed it)-- is there a FTL drive? If so, what is it? Warp, Jump, what? > > In the show it's not discussed. In the film it's apparently made clear > that all the action is supposed to be happening in a single stellar > system. IMHO, that's no more realistic than traveling between different star systems without a discernable FTL drive: either all of the planets are in roughly the same orbit (because of their similar climates) or you have to disregard the fact that planets at varying distances from the primary will tend to have wildly different climates unless some (very obvious) environmental factors exist to counter the different levels of sunlight being experienced. And for the most part, none of those environmental factors are in evidence. -- Jonathan "Dataweaver" Lang _______________________________________________ GurpsNet-L mailing list <[email protected]> http://mail.sjgames.com/mailman/listinfo/gurpsnet-l
