I was wondering how you fellow GM's handle long experiences. For
example, my party took a sailing ship on a 3 week journey to get to
their destination. How do you guys handle that? Do you just say "ok,
the ship journey takes three weeks! You're relieved when you see land!"
I tried doing a little bit of roleplaying, like having one of the PC's
get caught up in a drinking game with some sailors, or gambling, etc,
but that only took about 10 minutes of real time before it wore thin. I
do want the players to get a feel of the monotony and boredom involved
in traveling long distances using primitive technology, but on the other
hand, I don't want the players to actually get bored and feel the game
is becoming monotonous . . .
Any advice?
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