I guess it depends mainly on how the GM treats cyberware. Cyberlimbs have certain disadvantages, like they don't heal if damaged.
If you have modular desgns, like different sets of eyes and limbs you can easily exchanges they get pretty close to equipment, especially since if you are taken prisoner your cyberware can be easily removed and only an empty socket stays. If your cyberware is fixed you basically have an advantage though it propably should cost less then the vanilla version due to detectablity and propably due to susceptibility to EMP should there be EMP weapons. One mans groundfloor is an other mans earthmissle @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ Johannes Trimmel @@@@@@@@@@@@@@@@ _______________________________________________ GurpsNet-L mailing list <[email protected]> http://mail.sjgames.com/mailman/listinfo/gurpsnet-l
