[EMAIL PROTECTED] wrote:
The problem with "equipment generated advantages" is that if you pay the monetary cost associated with it - you get a "point value increase" for the character. If you remove that equipment or lose it, you lose the point value increase. The increase and decrease of character value doesn't follow the same progressions as they do for lower tech level games that do not have the option of cybernetics (ie, loss of limb is a LOSS
I've always liked the way THS handles this. IIRC, if it's "bought" at character creation it costs points, otherwise it's just cash. Later CPs are calculated but not charged, just kept for a general idea of how much omph a given character has in relation to those around them. This total can fluctuate up and down pretty wildly. They give a good example in one of the books, but I don't have access to them right now.
-- */Mike S./* */--/* */Dolor Temporarius, Gloria Aeterna, Cicatrices Virgines Placent/* (Pain is Temporary, Glory is Eternal, Chicks Dig Scars) _______________________________________________ GurpsNet-L mailing list <[email protected]> http://mail.sjgames.com/mailman/listinfo/gurpsnet-l
